Graphics card driver opengl 3.310/29/2023 Mesa(aka Mesa 3D) is open source and used in many Linux distros. OpenGL provides a library with its install(the version of which you're seeing in your output) but in order to make these work, it needs to be implemented for a given OS. MesaĪs mentioned above, OpenGL is only a specification for an API. This means that calls to the hardware will be really fast, among other things. Instead, OpenGL allows for the high-level OpenGL Shading Language to be used which is much easier to use and can be thought of as only a step "above" speaking to the hardware in its own language. Concretely, if a software developer wanted to speak directly to the graphics hardware, they would need to write code in Assembly Language or other hardware-level languages which are cumbersome and time-consuming to write. This allows software developers - like video game developers - to efficiently interface with the hardware at a lower-level, ensuring speed, reliability, and ease of programming among other things. In the first place, OpenGL describes an abstract, language-agnostic API meant to facilitate easy access to a machine's graphical capabilities. I'm going to start with a brief API definition and move down from there just to make sure all the bases are covered.
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